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Aegis is a free massive multiplayer strategy game, if
you want to see what it is all about click
here |
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PATH |
Each province is shaped by a player's strategy, so really
no province is the same. When provinces reach a relevant
size their chosen policies determine their potential,
along with their strengths and weaknesses. It is possible
for a player to re-affirm their methodology by choosing
the path that best fits their profile. Each path follows
a particular trend and re-enforces different sectors of
their economic, military or social structures. |
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There are three main paths which a province can follow;
Magic, religion and science. Although these are not directly
opposed, most of their policies are not compatible and
as such a player must choose which to follow leaving the
rest behind. |
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To choose a path you will have to build a monument to
your belief, a center for the propagation of your cultures
main credos. To follow the magical path one would build
the 'GRAND TOWER OF MAGIC'. To follow the path of science
one would build the 'UNIVERSITY OF SCIENCE', and to opt
for religion, build the 'TEMPLE OF THE GODS'. Although
the option to build the three buildings will be available
in the 'CONSTRUCTION' menu at the 'SPECIAL' section, when
you choose to build one of them, the other two will disappear
from the options list. |
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Each path has its advantages, so choose wisely. Below
is a guide of Path major abilities. |
MAGIC
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'Rain of Fire' Destroys enemy buildings,
excluding Walls, Towers, Construction Yards and
barracks.
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RELIGION
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'Wrath of God' Kills enemy population.
Affects soldiers if population killed are assigned
to soldier jobs.
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SCIENCE
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'Explore' Explores new land masses
in exchange of a fair sum of gold.
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