|
First Strike |
Inflicts losses on an attacker equal to a percentage of the total number of units in the ability troop. This happens before the main battle phase and only works when defending.
Troops killed, like with most of the abilities below (unless stated) cannot retaliate and
do not take part in the main battle phase.
|
|
Lethal Blow Defense |
Inflicts a high amount of losses on an attacker, equal to a percentage of the total number of ability defending troops. This ability is only effective upon armor less troops (troops with a defense rating of <= 1) and will tend to cause a lot of casualties before the main battle phase. This ability will work only when the troop is defending.
|
|
Piercing Shot |
Inflicts a moderate amount of losses on a defender, equal to a percentage of the total number of ability attacking troops. This ability is only effective upon heavy armor troops (troops with a defense rating of >= 6) occasionally even penetrating the original target and killing the enemy behind. This ability is much feared by Phalanx and other defending troops which depend on formation and heavy armor to march out and meet the foe. This ability only works when the troop is attacking. |
|
Plunder |
These troops can penetrate deep behind enemy defense and plunder gold, regardless of the outcome of the battle. The amount of gold plundered will depend on the number of plunder units that survive the battle. The attackers must kill at least one enemy for each unit that plunders. The attackers may only plunder gold if it is available. If the defender lacks the gold, the plunder will fail.
|
|
Anti-Cavalry |
Inflicts a high amount of losses on an attacker, equal to a percentage of the total number of ability defending troops. This ability is only effective upon mounted troops and will tend to cause a lot of casualties before the main battle phase. This ability will work only when the troop is defending. |
|
Chivalry |
When attacking and outnumbered (enemy defense rating is greater) these troops will show valor and determination, standing strong and fighting over their normal ability to try and win the day against all odds. The troop gains a percentage multiplier to their normal attack rating.
|
|
Trample |
Causes trample damage to troops when attacking. Trample kills are calculated before the main battle phase. |
|
Charge |
Causes damage dealt to troops when attacking. Charge kills are calculated before the main battle phase. |
|
Pavise |
Absorbs a quantity of first strike damage per unit when attacking. |
|
Anti-Missile |
Inflicts a high amount of losses on a defender, equal to a percentage of the total number of ability attacking troops. This ability is only effective against First Strike ability troops and is resolved after a First Strike, but before the main battle phase. This ability only works when attacking.
|
|
Skirmish |
Skirmish troops perform hit and run strikes during battle and avoid direct confrontation, usualy by running away.
Skirmish troop losses during the main battle phase are reduced by a considerable percentage.
This ability only works when attacking.
|
|
Regenerate |
Troops with the regeneration ability can recover from severe wounds, often even appearing to rise from the dead after
being struck down by a seemingly lethal blow.
Troop losses during the main battle phase are reduced by a percentage when attacking.
|